Different methodologies are useless for projects as they help the designer get a grasp as to what people who look at it from the outside, think of the design. Through out the designing of this project I have been sharing development with class mates who regularly also update their progress through a Graphic Design Facebook account we all have joined. This proves to us a really helpful and good way to get feed back from other designers who don't always know what it is you are working on, so their opinion is useful. For an example, I have put a screenshot up of the design of my logo and I got feedback from it of what everyone thought of the design. On its own, people were a little confused about what and where it would be for, but once explained the brand and the brand name, it became a lot more clearer of the purpose of the logo and there after I have used it along side my work.
From getting feedback from my designs as I have been developing them, I feel that the quality of my work is good as people who have given me feedback like the way in which I have designed. I have kept to my style which tends to be along the lines of 'less is more' as I tend to keep quite a lot of white space, I have used illustration and so it takes a while to develop these digitally after getting them onto my computer. From feedback though, I have decided to develop and improve them slightly by using Photoshop to go around all the edges of my illustration, to get the perfect clean cut look, but with still the quality of being hand drawn.
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